The NMC Horizon Report on emerging technological trends and
challenges in higher education offered a great snapshot of recent trends and
the issues educators face in making the most of new technologies. While almost
all of the topics were relevant to my interests in some way, the two technological
trends that stood out to me from our readings were the move toward “deeper
learning approaches” and the growing emphasis on collaboration.
Deeper Learning Approaches
The NMC report describes a recognition on the part of colleges
and universities to foster
“deeper learning” in students, specifically designing
opportunities for them to collaborate in addressing problems with no clear
solution. This section also emphasizes the potential for project-based learning
to foster critical thinking and problem-solving skills.
One quote that resonated with me actually came from a prior
section of the report where it discussed innovation; however, it paralleled the
ideas in the deeper learning section. It stated that in order to promote
innovation on the part of students, “a significant element for progressing this
movement is the call for higher education to alter its status quo to accept
failure as an important part of the learning process” (2017, p. 10).
While this was in a different section of the reading, I found
it related somewhat to the idea of students immersing themselves in a topic and
learning by thinking through potential solutions, counterpoints, making
concessions, etc. Essentially, it acknowledges that learning that is somewhat arduous
is the learning that sticks with us, and usually that involves trial and error,
problem-solving, and critical thinking. The
Maddox and Campbell (2017) article backs this up when it describes how by “doing
and failing” we receive automatic, corrective feedback. The reading on VR, as
well as gamification (Wharton, 2017), made me think that using these
technologies to push critical thinking and problem-solving might be effective
because students might be more inclined to take the intellectual risks in lower
stakes setting like game where they don’t feel the ‘wrong’ answer will haunt
them on their permanent record forever. At the same time, the sense of engagement
students get from games or VR might provide the necessary motivation for
students to push themselves toward conceptual change.
Collaborative Learning
I am personally interested in the potential for
collaborative learning in my own classrooms, so this section was particularly
relevant to me. Interestingly, it also overlapped in some ways with the
previous section and its emphasis on collaborative problem-solving. The NMC
report describes collaborative learning as “students or educators working
together in peer-to-peer or group activities (NMC, 2017, p. 20) and offered some
tools, such as Slack and cloud-based services, to enable such activities. One
point the authors make is that collaborative learning not only bolsters
engagement, it also promotes an “openness to diversity, exposing students to
people from different demographics” (NMC, p. 9). This last point seems
significant in the context of educational technology because collaborative
apps/software could allow students in isolated, ethnically homogenous populations
interact and work with peers whom they might never encounter otherwise. This
would not only help engage students with whatever content matter they’re
studying, but also with their social and cultural development. I could see this
as helping high school students from less advantaged backgrounds gain the
cultural competency that is part of adjusting and succeeding in higher ed.
Challenges
In the realm of higher education writing instruction, two particularly
significant challenges for adopting or implementing new technologies include
increasing digital literacy and addressing the achievement gap.
Improving Digital Literacy
This challenge addresses the need for students to not only
become proficient in isolated technological skills, but to obtain a “deeper
understanding of the digital environment,
enabling intuitive adaptation to new contexts and cocreation
of content with others” (NMC, 2017, p. 24). The idea of “new contexts” seems
especially compelling because we can’t predict what technologies students will
encounter when they leave our classrooms or enter the workforce, but we can
teach them to be self-directed and confident in their abilities to adapt and
acquire new skills.
The report also alluded to the timley issue of the
difficulty college students have in evaluating the credibility or bias of
information shared on social media. Of course this issue has been in the news
following the 2016 election, and it’s a particular focus on English Composition
classrooms as students compile research from various online sources. Classroom
exercises that require students to carefully evaluate the argument, evidence,
and sources of online information can help students learn to practice critical
thinking as the encounter dubious information.
Finally, the section on digital literacy referenced the need
for college educators to continually stay up-to-date on emerging technologies
in order to foster students’ learning. It offered an interesting suggestion
that students and instructors can work together to learn new technologies from
each other—I realize that this has often been the case in my classrooms. If I
allow students the freedom to explore a variety of technologies, they often end
up opening my eyes to new tools that I probably would not have encountered on
my own.
The Achievement Gap
This section of the report provides compelling statistics
from all over the world to illustrate the need for greater college retention
and completion rates, particularly among male students from low-income
backgrounds.
This issue is often painfully clear in my freshman English
Composition classes where I have students from private schools, high achieving
suburban schools, rural districts, and urban schools all in the same class.
Many of the students from wealthier districts have already completed assignments
in high school that are similar to the work we do in Comp 1, so it ends up
being a fairly pleasant class for them. On the other hand, students from the
disadvantaged schools often struggle not only with the mechanics of writing,
but also with using word processing software, managing files, navigating
research, and so on. For them, Comp 1 is an incredible challenge. Additionally,
in face-to-face classrooms, some students can bring new laptops with them to
class every day to work on assignments while others cannot. Offering writing
classes in computer labs would help to at least give students equal access to
the equipment required to practice writing in-class.
Finally, this section mentions that online or blended
learning is often seen as a solution for evening out access to education for
these populations. While the flexibility of online education may meet the needs
of students who need to work full-time jobs, if these students have limited
digital literacy to begin with, then the technological hurdles of online
learning (not to mention reliable, fast wifi) compound the already significant difficulties
of succeeding in college while working full-time.
References
Maddox, W.T. & Campbell, P. (2017). Muscle Memory and
the Brain Science Behind VR. Training Industry. Retrieved from https://www.trainingindustry.com/articles/learning-technologies/muscle-memory-and-the-brain-science-behind-vr/
News Media Consortium. (2017). Horizon Report: 2017 Higher
Education Edition.
Wharton, E. (2017). The First Steps Toward Gamification.
Training Industry. Retrieved from https://www.trainingindustry.com/articles/content-development/the-first-steps-toward-gamification/
Hi Kate,
ReplyDeleteI also reviewed the Horizon Report and agree with much of what you wrote particular the quote on accepting failure as an important part of the learning process. That is the essence John Dewey and something that is not always easy to embrace or insert into the mindset at a university. It also shows the notion of allowing the faculty and students to explore new ways of thinking and problem-solving without the fear of failure. I see gamification doing exactly this by incentivizing the student to complete lessons and helping them to expand their critical-thinking skills. The next few years will be interesting to see how the new technologies like VR and AR are implemented with this push for deeper learning and a shift in how courses are taught.
Collaborative learning is extremely important and technology only increases its effectiveness. I always felt my most valuable courses in college were ones where I was in a group setting with people from different backgrounds. The different cultures and viewpoints can really open your eyes to a wider world. Currently, I am in the process of implementing Slack in our workspace and it is interesting how it changes the dynamic by allowing individuals to quickly direct message each other and setup team message boards to share information. It is amazing how much time it takes to get even a small group on board with a new technology.
Digital literacy is one of the topics that I am most interested in as I see the effects while working with both faculty and staff at UT. One of the things that we have taken for granted with the rise of social media is our privacy. It still amazes me how many individuals still do not have information blocked from public view or how many friends and relatives still fall for hoax articles and share them to others. It is something that people need to take seriously and having this as a topic of conversation in the classroom can really benefit students especially as younger students seem to accept that their lives are public.
Your thoughts on the digital divide are spot on. It is always amazing to see statistics on broadband access. According to Pew Research (2014) there are still around 25 million homes in the US that do not have access to the Internet. Their current statistics show also that there is a gap between rural and urban households with 63% of homes having broadband (http://www.pewresearch.org/fact-tank/2017/05/19/digital-gap-between-rural-and-nonrural-america-persists/). This is up by nearly 30% since 2007, but still distant from urban and suburban homes. This lack of access will really affect students who cannot afford a computer/internet when many courses are only being offered online. It may end up causing poorer families to miss out on educational opportunities and the ability to improve their lifestyles.
Thanks.
-Josh
Thanks for such a thoughtful reply, Josh! I'm a fan of Dewey, so I'm glad to know my ideas seem to align with his as well. I especially appreciated the information you shared about the rural and urban/suburban divide in Internet access. It's really a startling difference! I recently wrote a paper in another class about the relatively low completion rates for rural students in higher education, and this was not something I'd considered, but I definitely will as I think about it in the future. Thanks again!
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